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World of warships henri iv fire
World of warships henri iv fire






world of warships henri iv fire world of warships henri iv fire

My first impressions of the ship are its guns are very good despite their low DPM. The ship is definitely OP though, so I suggest everyone enjoys it as much as possible before it gets nerfed. The Nevsky is a much better Tier X light cruiser, so I'm glad to see this change.

world of warships henri iv fire

When I got the Moskva, I was disappointed since it played so differently than the previous Russian cruisers. The ship is fast enough that you can almost outrun plane dropped torpedoes. It's not enough to shut down CVs (Hah!) but it's enough for them to look for easier targets. Then I realized that I was doing almost 38 knots and was just keeping up with the full speed Shima. In the beginning on my second game, I started to get annoyed at the Shimakaze next to me for not pushing up ahead. The ship's speed lets me dictate the engagement. Radar and hydro let you counter DDs that are trying to push. The rate of fire gets to people, and causes them to hesitate and/or turn back. The range, speed of the shells, and reload let you easily engage multiple enemies and tie them down. In each of the games, I ended up holding a flank basically on my own. I had at least 1 million potential damage in each game. Even though the games were losses, I didn't die in any of them. I had no problems hitting people at range, which also kept me pretty safe from people trying to kill me. I'm using the range mod, which gives 22km range, and it is nice to be able to reach out and touch someone. Played 3 games this morning (all losses.) and LOVE this ship! No real surprise, since I love the Chapayev and Donskoi, and this plays like a more OP version of those.








World of warships henri iv fire